Sunday, April 13, 2014

The Experiment






This project was a lot of fun! I got my inspiration from Resident Evil and Silent Hill. I wanted to make sure the creature was scary enough to where if you imagined him running after you it would make the player want to scream! It's always the creatures that have to find you based off of hearing that gives me the creeps.

Friday, June 14, 2013

Final Helmet

Final helmet! I'm really happy how this turned out for my first textured model.

Modular Panel

For this assignment I we had to create a modular panel based off the God of War series. I went ahead and included pillars fused into the wall and wanted to have something that was able to sit inside of the wall; such as a light or statue. The low poly version I like for an interior for a building, and the high poly one would be something that would look like some sort of organic formation in a cave.
I was inspired by the dips inside of the walls for something to sit on. 

The pillars I wanted to include in the model

I like how the pillars in this shot are formed into the walls.

Low Poly vs. High Poly

Low Poly

Side view of modular panel

Top view

Front view

Thursday, June 13, 2013

Final Helmet Render

So with many hours spent on this helmet, I have finally finished it. Here are just the maps put onto the helmet before the final render.
Bump Map

Diffuse Map

Spec Map

Thursday, June 6, 2013

FINAL Unwrap UVW of helmet

So upon somewhat first painful unwrapping of my helmet, I hereby give you the final iteration of my unwrap! The next step is to texture it, which will be next!

May not be the prettiest of all unwraps, but hey, for my first time I am going to be happy with my work! 

Links to bug animations

Here are the three links to my bug animations. They are only a few seconds long, but I feel totally accomplished for the amount of time I spent on this. 




Final robot bug rig

    So, with many, many hours spent, the rig and animations of my robotic dragonfly are finally done. The legs are the only objects rigged in the model. I used IK and HI solvers to rig this bad boy. Yay, it's finally over! Animations are hopefully going to come.
This is the final render, no textures or anything fancy.