Sunday, May 12, 2013

Robotic bug

For this week's assignment we are to come up with a concept for a robotic bug (as seen in the title). I wanted to do a dragonfly, so here are the top, bottom, and side view's of it. In the bottom corner is the "skeleton" I used to create the mechanical insect. I can picture it being some sort of communication bug.

Updated UVW Unwrap

There was some difficulty upwrapping my helmet, but I finally have it completed. It was tough to unwrap considering it's an organic shape, however I got through it!
This is the unwrapped final model


This is the UVW editor with the model unwrapped. 

Friday, May 3, 2013

Low Poly vs. High Poly Helmet

Below are the high and low poly versions of my helmet. I started with a high poly model and then went over it to make it a low poly. It's a lot of fun!


This is just a render of the difference between the high and low poly.
For this week's homework, we were starting to unwrap our models. I chose to pick my helmet for my unwrapping so I will be able to throw on 2D textures on it. This is the first process of the unwrapping.
I basically just unfolded mapping and the next process would be beginning to stitch together the pieces correctly.

I threw on a checkboard procedural to show what areas would need to be fixed.