Final helmet! I'm really happy how this turned out for my first textured model.
Friday, June 14, 2013
Modular Panel
For this assignment I we had to create a modular panel based off the God of War series. I went ahead and included pillars fused into the wall and wanted to have something that was able to sit inside of the wall; such as a light or statue. The low poly version I like for an interior for a building, and the high poly one would be something that would look like some sort of organic formation in a cave.
I was inspired by the dips inside of the walls for something to sit on. |
The pillars I wanted to include in the model |
I like how the pillars in this shot are formed into the walls. |
Low Poly vs. High Poly |
Low Poly |
Side view of modular panel |
Top view |
Front view |
Thursday, June 13, 2013
Final Helmet Render
Thursday, June 6, 2013
FINAL Unwrap UVW of helmet
Links to bug animations
Here are the three links to my bug animations. They are only a few seconds long, but I feel totally accomplished for the amount of time I spent on this.
Final robot bug rig
So, with many, many hours spent, the rig and animations of my robotic dragonfly are finally done. The legs are the only objects rigged in the model. I used IK and HI solvers to rig this bad boy. Yay, it's finally over! Animations are hopefully going to come.
This is the final render, no textures or anything fancy. |
Sunday, May 12, 2013
Robotic bug
For this week's assignment we are to come up with a concept for a robotic bug (as seen in the title). I wanted to do a dragonfly, so here are the top, bottom, and side view's of it. In the bottom corner is the "skeleton" I used to create the mechanical insect. I can picture it being some sort of communication bug.
Updated UVW Unwrap
Friday, May 3, 2013
Low Poly vs. High Poly Helmet
For this week's homework, we were starting to unwrap our models. I chose to pick my helmet for my unwrapping so I will be able to throw on 2D textures on it. This is the first process of the unwrapping.
I basically just unfolded mapping and the next process would be beginning to stitch together the pieces correctly. |
I threw on a checkboard procedural to show what areas would need to be fixed. |
Friday, April 19, 2013
Week 2: External Light Fixture
For this week's assignment I wanted to create a fire pot that would be used outside of a temple for lighting. I was inspired to do different designs of the pot based on what character from God of War I chose to do to this week. I was most interested in doing a basic looking fire pot from Greece and pots that looked like they would belong in Hades or Medusa's world. Below I quickly sketched up some basic ideas and went along with what felt would work the best. In the end, I chose to do Medusa's theme. The design of the snakes will most likely be done differently, but as of right now this is my first iteration of the external light fixture.
Side View |
Front view |
Top view |
The pot on left side I referenced. |
I really like the how to the snake's on the columns wrap around which is what inspired me to do that for my model. |
The top portion of the artwork is something similar of what may be done for my final iteration of my fire pot. |
Thursday, April 18, 2013
Week 2: Final Helmet
I fixed issues I had with the horns and picked a little bit at the helmet here and there. So this is my final helmet for the assignment.
Friday, April 12, 2013
Week 1: Helmet
This is my first modeling assignment in 3DS max in awhile. The first few drawings are conceptual art from the game God of War Ascension. I used different elements of characters body armor to come up with different shapes to make up the helmet. For the helmet, I wanted to use angles since there seems to be the style of the God of War franchise. The horns ended up being a little bit more organic looking than expected, but they turned out similiar to what I wanted. I was more inspired by the darker elements. I can see this helmet on the Wraiths or Sentries or any of the creatures that have horns.
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